Read the slide while you drive
Drift angle describes the difference between the car's forward direction and its direction of travel. It is different from steering angle or wheelspin. The marker moves across the scale as the car changes direction, while the large number keeps the angle easy to read.
In Drift Zone angle bonus mode, red marks angles outside the verified scoring-angle range. Yellow moves toward green as the angle bonus increases. The green ceiling marker sits near 60°; beyond it, yellow means more angle adds no further angle bonus. The state text explains the reading alongside the color.
Getting started
Enable and position the drift gauge
- Connect FH6 to Wisp. Install Wisp on the same Windows PC as the game. Set FH6 to Fullscreen, enable Data Out in HUD and Gameplay, and use the same Data Out port in FH6 and Wisp. The setup walkthrough covers the connection. Check that live readings reach Dashboard before setting up the gauge.
- Turn on the gauge. Open Appearance > Gauges and enable Show drift angle gauge.
- Choose Guidance. Use Drift Zone angle bonus on the verified Steam build, or Custom target to choose an angle and target zone width for practice.
- Make it readable. Adjust Gauge size. For bright sky, enable Dark mode to shade the ticks and text, or add a Black background and adjust its opacity.
- Place and lock it. Use Edit HUD layout to move the gauge, then lock the layout before driving. Reset position returns it to the top center of the screen. Keep the road and the game's score visible.
Drift Zone angle bonus
What does the percentage mean?
On the verified Steam FH6 6.440.853.0 build, the scoring-angle range starts at 10°. The angle bonus increases until 59.4°, where it reaches its maximum. Wisp compares that angle multiplier with its maximum and displays the result as a percentage.
| Drift angle | Share of maximum angle bonus |
|---|---|
| 10° | 75% · start of the scoring-angle range |
| 20° | About 80% |
| 30° | About 85% |
| 40° | About 90% |
| 59.4° | 100% · the angle-bonus ceiling |
Ordinary 20–40° drifts already use roughly 80–90% of the maximum angle bonus. You do not need to hold 60° to score. Adding angle beyond the ceiling adds no angle bonus; losing speed or your line to chase that number can work against the run.
These values concern the Drift Zone angle component, not regular skill points. They are not a prediction of total zone points. Wisp does not detect zone entry, confirm scoring eligibility, or confirm that points are being awarded. Speed, line, and road contact still matter; the score shown by FH6 remains the result to compare.
Is the target different for every car?
The verified angle-bonus profile belongs to the game build; it does not calculate a separate optimum for each car or tune. Different cars can hold different angles and speeds through the same corner. Use the gauge to understand your angle, then compare the actual result rather than treating maximum angle bonus as the best possible drift.
The Wisp 2.0 release notes document the verified build and the limits of the guidance.
Your practice reference
Choose a custom target for a car and corner
Custom target lets you select an angle and a target zone width. The green band marks that chosen range, and the gauge reports whether you are below, on, or over your target. This is a reference you set, not a recommendation from the scoring system.
Pick a familiar corner, keep the car and tune consistent, and practice a controlled slide within your chosen band. Wisp's Runs workspace can help you review throttle, wheel speed, ground speed, and G-force afterward. Use FH6's score and your driving line alongside those readings when comparing attempts.
Windows 10 and 11
Steam and Xbox app / Microsoft Store support
Wisp runs alongside Forza Horizon 6 on Windows PC. The drift gauge needs live FH6 Data Out telemetry. Native HUD support and a verified drift scoring profile are separate:
- Steam FH6 6.440.853.0: the verified executable supports Drift Zone angle bonus guidance. Custom target is also available.
- Other builds, including Xbox app / Microsoft Store on PC: use Custom target. A working Native HUD does not automatically enable the verified scoring profile.
Xbox app / Microsoft Store support means the Windows PC edition. Wisp does not run on Xbox or PlayStation consoles. Check release notes for compatibility changes after a game update.
Reading the gauge state
Why is the angle hidden?
Low speed
Both guidance modes hide the angle, marker, and bonus below 5 mph ground speed (about 8 km/h). Tiny movements on a slope can produce a large but unhelpful angle while the car is nearly stationary. Spinning the wheels while stopped does not pass this speed check.
Unverified build
Wisp has no verified angle-bonus profile for the detected game build. Select Custom target in the Guidance dropdown to use your own reference; an app update may add further verified builds later.
No data, or the overlay is hidden
Check Wisp's connection status for game detection, incoming telemetry, and HUD visibility. Confirm FH6 is in Fullscreen and Data Out is enabled with the matching port. The Help page covers connection and display troubleshooting.