Forza Horizon 6 Windows

A customizable HUD & telemetry overlay for Forza Horizon 6

Customize your gauges, save gameplay clips, inspect locked tunes and compare recorded laps in 3D. Wisp supports Steam and Xbox app / Microsoft Store editions on Windows PC. Explore the drift angle gauge

2D and 3D lap review Explore lap review Explore recorded elevation, compare two laps side by side and color the track by speed, braking, power or G-force.

The installer is not code-signed, so Windows may identify its publisher as unknown. View the SHA-256 checksum.

Current Wisp release Windows 10 and 11 Windows installer Runtime included

Keep the whole session

Clips, saved tunes and lap review

Keep the video, the setup and the driving data from your next session.

Wisp Clips showing the saved clip library, search field and recording options
Saved clip library, search and recording options Open full screenshot

Clips

Save the moment after it happens

Choose a clip length from 30 seconds to five minutes, at up to 4K60. Watch saved clips in Wisp and export an MP4 with your own filename and folder.

Explore Clips
Wisp Tune viewer displaying an example setup
Tune viewer with an example setup Open full screenshot

Tune

Keep a copy of each setup

Read your current tune, including locked tunes, save it with a name and compare it with a saved setup. Keep a copy with a recorded run to see which settings you used.

Explore Tune
Wisp lap review with two recorded laps side by side in 3D, a shared speed legend and a telemetry graph
Lap review in Shared space Open full screenshot

Review the lap afterward

Review recorded laps in 2D or 3D with their elevation. Optional Shared space puts two laps beside each other, with linked or independent cursors. Pin a reference lap and inspect the section where braking, throttle or speed changed.

Explore lap review
Tuning Tools View your current tune, save setups, and compare them side by side.
Universal HUD Digital and analogue, with boost, power, torque, and tire temperature
Steam and Microsoft Store Native HUD: Steam 6.461.691.0 · Xbox app / Microsoft Store 3.461.691.0 on Windows PC

Native gauges

Engine output, boost, and tire temperature

Read the game's reported output beside your speedometer. Boost, tire temperature, power, and torque can attach to the HUD or run as separate overlays, with a shared color palette.

Record and compare runs

Record up to ten minutes of telemetry, then compare two drives side by side or on the same graphs. Follow speed, inputs, RPM, power, torque and tire temperatures with a shared cursor. Add tune labels and notes, inspect a selected time range, and export your runs.

Power and torque

Enable BHP and torque independently, with Nm or lb-ft for torque. Peak markers track the highest output observed for the current car. Set fixed ranges for each car, or use Set from this run to apply the observed peaks plus 10% once. The ranges stay fixed while driving. Adjustable smoothing starts at 250 ms; negative output is hidden unless enabled.

Fresh installations start in Native Analogue with all gauges enabled and four equally sized supplementary dials. Existing installations keep their saved choices.

Boost pressure

Digital mode adds a slim rail beneath the tachometer. Analogue mode adds a dial, with PSI and bar available in both layouts. Optional vacuum pressure includes negative readings after positive boost is detected. Choose custom gauge colors, separate number colors, or the stock appearance. The gauge shows zero on naturally aspirated cars and stays hidden on electric vehicles.

Front and rear tire temperature

Wisp averages the left and right tire temperatures for each axle. Digital mode places two marker lines in one neutral rail with no fill or redline. Analogue mode uses two solid-color needles in one dial. Fahrenheit and Celsius are both available, and the display holds at 350°F when telemetry exceeds the gauge range.

Screenshots

Forza Horizon 6 gameplay with Wisp's Native Analogue HUD, attached boost, BHP, tire-temperature and torque dials, and drift angle guidance
Power and torque in Wisp 2.1 Live BHP and torque beside boost and tire temperature, with drift guidance above the action
Wisp dashboard showing speed, RPM, gear and vehicle readings with sample telemetry
Dashboard Speed, RPM, gear and vehicle readings with sample telemetry
Wisp borderless Display mode showing instruments with sample telemetry
Second-screen display Borderless instruments with sample telemetry for a second screen
Wisp Runs workspace comparing two example runs with separate telemetry colors
Record and compare runs Telemetry graphs and separate comparison colors for two example runs
Wisp Appearance page showing a Combined HUD preview and color controls with sample telemetry
Appearance Combined HUD preview and color controls with sample telemetry
Wisp Diagnostics page showing connection and vehicle information
Diagnostics Connection, calibration and troubleshooting information
Wisp Profiles page showing saved HUD layouts and profile controls
Profiles Saved HUD profiles and layout settings
Wisp Extras page with startup, update and application preferences
Extras Startup, update and application preferences
Forza Horizon 6 gameplay with Wisp's Digital Native HUD and attached boost and tire-temperature rails
Digital Native HUD Native tachometer, boost rail, and front and rear tire-temperature markers

Lap delta and live track map · Beta

Compare each lap as you drive

Compare your lap with your session best or previous lap at the same place on the track. Lap delta and a live circuit map bring that comparison into your FH6 HUD.

Explore lap delta and the track map
Session best · Example −0.42 s Ahead at this point on the lap

Live readings

See more of what the car is doing

Follow wheelspin, boost, tire heat and engine output while you drive. Select a group below to see its readings and where they come from.

Source Forza Horizon 6
Local path UDP loopback
Output Wisp HUD
Source
FH6 Data Out
Values
Ground speed, acceleration, wheel rotation, tire slip, tire temperatures
Availability
Standard telemetry

Wheel indicated speed

Driven-wheel speed model

Wisp converts wheel rotation to speed using the learned front and rear rolling radii. Choose a drivetrain and adjust wheelspin to compare the readings below.

Driven-wheel model 60 MPH ground speed
+18 MPH
Wheelspin 30%
Drivetrain
FL 60 MPH
FR 60 MPH
RL 78 MPH
RR 78 MPH
FH6 ground speed 60 MPH
Wisp wheel indicated 78 MPH

RWD selects the rear-axle mean: 78 MPH at 30% wheelspin, 18 MPH above ground speed.

At 30% wheelspin, the driven wheel surfaces travel at 78 MPH while the car covers 60 MPH over the ground.

This demo uses sample values before display smoothing.

Setup walkthrough

Connect Wisp to FH6

These four screens cover the initial connection and HUD placement. Read the Data Out setup guide.

Step 01

Open the setup wizard

Wisp first-run setup wizard on the Welcome step

Local by design

Your clips, tunes and runs, saved locally

Wisp uses FH6 Data Out for live readings and keeps your clips, tunes and recorded runs on your PC. Some readings, including exact redline and driver-assist states, come from read-only checks of the local game. You choose which files to export and share. Version 2.6.6 adds automatic app health and usage reporting, described in the privacy details.

Standard input
FH6 Data Out over UDP
Calculated locally
Wheel indicated speed and rolling radius
Read-only local query
Redline, assists, and native EV gauge ratios
Saved files
Clips, tunes and runs stay on your PC
App reporting in 2.6.6
Automatic health and usage reports